
Hello!
I'm Olof Lundberg, an outgoing and passionate computer graphics student with a passion for animations, based in Gothenburg, Sweden.
My interest in computer graphics sparked in 2019 with the classic Blender donut tutorial, but it wasn't until 2023 that my journey started for real.
It was also then that I found my passion for animation, sculpting and simulations.
It was also then that I found my passion for animation, sculpting and simulations.
I'm currently studying Computer Graphics Design at YRGO, where my progression, understanding and toolkit of computer graphics in general has skyrocketed from where I started.
My technical toolkit includes: Blender, ZBrush, Fusion 360, Substance Painter, Nuke, Photoshop, After Effects and Premiere Pro.
I'm also in the middle of expanding my knowledge with Autodesk Maya and Houdini to keep up with the industry standards and improving in areas such as animation.
My technical toolkit includes: Blender, ZBrush, Fusion 360, Substance Painter, Nuke, Photoshop, After Effects and Premiere Pro.
I'm also in the middle of expanding my knowledge with Autodesk Maya and Houdini to keep up with the industry standards and improving in areas such as animation.
I'm currently working part time (Study leave) at Volvo Cars Torslanda as a Maintenance Technician, specializing in PLC Programming.
In my spare time I'm either outside in Nature with my fiancé, out skating or playing co-op games with friends.
In my spare time I'm either outside in Nature with my fiancé, out skating or playing co-op games with friends.
Feel free to reach out to me through my Contact page or any of my social medias!